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Crystal Hunters - Backgrounds

2019 This package is mostly the map elements made for Crystal Hunters. The original designer showed me examples of League of legend maps, Clash Royale, isometric and 3d rendered. As a 2d Artist I had to choose to either make it all in 3d, which is not my trade or fake the 3d, which is tons of extra work. So I tried a few things out here.

Crystal Hunters is a discontinued game concept I worked on for 9 months with a developer, so it was just the two of us and we had a designer help us in the end with playtesting. We also had an investor and math specialist for the supporting parts.

The team focused on getting a MVP as soon as possible. But through many playtests we just constantly changed the design. We started Isometric, but for me that was a lot of extra work animating, so changed to flat 2d. I also changed the art to be more appealing to the age group, focusing more on 6-7 years old.

Content made was: maps, animated units, unit designs, game play, infinite amount of ui iterations, user flow, lore and race design, world building, props, rewardsystem, particles and effects, feedback effects, minigame ideas and assets/animations.

Early Isometric map version

Early Isometric map version

Map Development

Map Development

Adjusted 2d version

Adjusted 2d version

Each island will support a math module to the player.

Each island will support a math module to the player.