All the work in this portfolio IS NOT FOR SALE. It's Copyrighted to their rightful owners.
2D Generalist/Artist experience in working in mobile games, MMORPG and Indie
- Joined as a Concept Artist where we designed the first few Biomes for our MMO world.
- Fine tuned workflows.
- Lead the Character team for a year, tuning to a stylized look. Also designed character gear.
- Imported the world to the companies own engine Radiance.
- LevelDesigned/Setdressed the environments and a lot of bugfixing.
- Implemented Recipes, Cooking and other Features for character progression.
The game went to early access in October 2024
Only artist on Crystal Hunters, a discontinued math game for children at a start-up company of 2-4 people. This company was formerly known as Edutainment Games, they asked me to continue working for them after a 4 year hiatus. Responsible for the style and all art, animations and planning.
Remote work: Created character designs and turnaround and cutscenes.
General Game Artist in a Mobile Game Studio.
I was working on: Cookie Connect - Jewel Academy - Sunset Valley (Reskin)
With my job at Cool Games, I've spent most of my time working map art for Jewel Academy and Cookie Connect. All concepts and decisions were run through the art-director.
Worked as a 2d Game artist in one of the two teams of Angrybirds 2. We worked on a large feature: Jetpackrun. There I did all the implementation, particles, UI/UX, animations of UI together with 2 other artistsin a team of 7 people.
Next to this feature I worked on some solutions and design choices concerning UI/UX and concept art and development of new Hatsets (Skins) for the Birds.
General Game Artist in a Mobile Game Studio.
I was working on: Angry Birds (Rovio) for Facebook - Jungle Jewels - Cookie Connect - Jewel Academy - New concepts.
Assets I made varied from: Interface Menus/Icons/Buttons - Animations - Design mockups - Backgrounds - Promotional/Marketing Images.
With my job at Cool Games, I've spent most of my time working on Angry Birds. The team consisted of me as Game Artist, an Art-Director, a Producer, two Game-Designers, 2-4 Game Developers, several QA, a Developer Intern and a Producer Intern. We worked in small sprints using Jira for digital scrum and Slack for communication.
I was part of game design meetings, generating mockups and animated previews for prototypes.
All concepts and decisions were run through the art-director.
Only artist on Ludimo, a discontinued math game for children at a start-up company of 2-4 people. Responsible for the style and all art and animations.
As a 2d Art intern I created the splash art used for Awesomenauts. Here I learned a lot about lighting, focus, dynamic poses and use of saturation. I extended my internship to learn more about video-editing, animating and making particles to enhance the 2d art and implement it in the game. Here I thought it was vital for me to learn the complete pipeline so I would become multidisciplinary within a team.