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Crystal Hunters Lucid and Murkies

2019 Crystal Hunters is a discontinued game concept I worked on for 9 months with a developer, so it was just the two of us and we had a designer help us in the end. We also had an investor and math specialist for the supporting parts. We focused on getting a MVP as soon as possible. But through many playtests we just constantly changed the design. We started Isometric, but for me that was a lot of extra work animating, so changed to flat 2d. I also changed the art to be more appealing to the age group, focusing more on 6-7 years old.

Content made was: maps, animated units, unit designs, game play, infinite amoun of ui iterations, user flow, lore and race design, world building, props, rewardsystem, particles and effects, feedback effects, minigame ideas and assets/animations.

Logo and splash design

Logo and splash design

Concepting Lucid

Concepting Lucid

Rendered characters

Rendered characters

Animations in Spine

Animations in Spine

Animations in Spine

Animations in Spine

Units would change into a passive chicken, based on results on minigame.

Units would change into a passive chicken, based on results on minigame.

Minigame

Minigame

Minigame

Minigame