Ember Sword is a highly stylized game with midpoly models. The setup for the original character was using textures and normal/height maps. The whole rest of the environment was using 1 texture, with uvs placed on colors of 1x1 pixels. The challenge here was unify the game character with the world. I revamped the original player gear in a concept and added a female version. Also a redesign on their weapons. The rest of the team modeled and posed it.